Game Name: Treasure Quest Production Cycle: Fall 2015-Summer 2016 Group Size:3
Team Members:
Matt Surdej-Level Designer
Ben Dorsey – Lead Programmer, Level Designer
Markel Carter – Artist
Treasure Quest was a small project which was my exploration of Unreal 4. Utilizing simple mechanics, the game’s levels which become increasingly harder as the game continues to throw new obstacles and trials at the player.
LEVEL DESIGN:
For this game, I created several levels. Below are several level design documents that I created for the use of planning levels and communicating my ideas with the team.
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SCRIPTING:
Treasure Quest was also one of my first forays into visual scripting. I was tasked by the lead Programmer to create a timer. The timer I created (script shown below), is created from a widget, and counts up from one until the player completes the level.